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Devlog
Update 25th Sept 2026
September 25, 2026
by
Jungangyoung
1.Added more monsters. 2.Added a puppy as follower. 3.Added stun, curse,bless states. 4.Added chests and potions in the dungeon. 5.Removed the testing mode. 6.Removed resting floors. 7.Added backgroun...
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Update 20th Sept 2026
September 20, 2026
by
Jungangyoung
1.Renewed and decorated the map. 2.Fixed and optimized monster generation. 3.At the save floor you can randomly encounter the Eagle...
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Fix and Update 19th Sept 2026
September 19, 2026
by
Jungangyoung
1.Fixed walltile generation, redrawn a bit. 2.Fixed and optimized monster generation. 3.Added somemore Sound effects for certain Button pressings 4.Removed Hard Mode. Button o is now only for dev test...
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Update 17th Septh: Complete a full gameplaythrough design.
September 17, 2026
by
Jungangyoung
1
Now you can have the goal at the beginning( get to a random floor) and to win the game! 1.Optimized monster spawn, 2.Renewed the wall tiles, 3.rebuilt the npc room. Press button o (once or more) to go...
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Update 15th Sept
September 15, 2026
by
Jungangyoung
Update: 1.Changed wall tile, non-generic rooms. 2.Optimized monster generation and add a new monster. 3.(donot forget with button o you can add more monsters and at the sametime start anew...
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Update 14th Sept.
September 14, 2026
by
Jungangyoung
Update, with new procedural generation, score system and win Update. Let's move on. Tips: press o for adding more monsters!(And to genernate map anew)...
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devlog 9th Sept Ver 0.1
September 09, 2026
by
Jungangyoung
Yeah! Thanks lazy dev, I got uploaded this "in process" rogue-like game today! I am working on it, just wait for update! --String...
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